reckfellENGINE

CompressedCubemapArray

Imported CubemapArray texture.

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class CompressedCubemapArrayReckfellSharpInherits CompressedTextureLayered

CompressedCubemapArray selects LayeredType.CubemapArray and loads .ccubearray. A new instance contains no layers; a valid placeholder RID does not replace successful loading. The checked Lossless import produced 12 8×8 layers without mipmaps. Cubemap layer counts describe faces.

Load, LoadPath and GetLoadPath are inherited from CompressedTextureLayered. Use ResourceLoader for a source PNG and Load with Error checking for an imported file. Kind, dimensions, first-layer readback and RID continuity on reload were checked; shader drawing and image quality were not tested.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

CompressedCubemapArrayConstructor
# CompressedCubemapArray
C#
public CompressedCubemapArray();

Creates an unloaded CubemapArray with no faces and zero dimensions. Load .ccubearray; its loaded layer count counts faces rather than only cubes.

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