ColorRect
Solid-color UI area with alpha.
Fills its local Size rectangle with Color, default white. Useful for UI backgrounds/dimming. Set size through anchors/Container or Size; color does not create minimum size or lay out children.
Alpha = 0 changes drawing rather than Visible or MouseFilter. Explicitly configure MouseFilter when an overlay must pass input. This is a 2D Control rather than a 3D material or global color grading.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
ColorRectConstructor
public ColorRect();Creates a white ColorRect. Size/anchors and input filter are independent of Color.
Properties1
ColorProperty
public Color Color { get; set; }Solid rectangle color/alpha, default opaque white. Setter requests redraw; does not change Visible, MouseFilter or size.
Methods2
GetColorColor
public Color GetColor();Solid rectangle color/alpha, default opaque white. Setter requests redraw; does not change Visible, MouseFilter or size.
ColorFill color/alpha.
SetColorvoid
public void SetColor(Color color);Solid rectangle color/alpha, default opaque white. Setter requests redraw; does not change Visible, MouseFilter or size.
| Name | Type | Default |
|---|---|---|
color | Color | — |
colorSolid rectangle color/alpha, default opaque white. Setter requests redraw; does not change Visible, MouseFilter or size.