BoxShape3D
A 3D box shape used for physics collision.
A 3D box shape used for physics collision.
A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Performance: BoxShape3D is fast to check collisions against. It is faster than CapsuleShape3D and CylinderShape3D, but slower than SphereShape3D.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
BoxShape3DConstructor
public BoxShape3D();Properties1
SizeProperty
public Vector3 Size { get; set; }The box's width, height and depth.
Methods2
GetSizeVector3
public Vector3 GetSize();Returns
Vector3SetSizevoid
public void SetSize(Vector3 size);| Name | Type | Default |
|---|---|---|
size | Vector3 | — |
Reckfell Engine documentationBack to top ↑