AudioStreamMicrophone
Plays real-time audio input data.
Plays real-time audio input data.
When used directly in an AudioStreamPlayer node, AudioStreamMicrophone plays back microphone input in real-time. This can be used in conjunction with AudioEffectCapture to process the data or save it.
Note: ProjectSettings.audio/driver/enable_input must be true for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
AudioStreamMicrophoneConstructor
public AudioStreamMicrophone();Reckfell Engine documentationBack to top ↑