reckfellENGINE
RECKFELL ENGINEExperimental

C# games in the browser

Run a C# game from a link. Experimental Mono/.NET 10 browser export with WebGL 2 and three Jiterpreter profiles.

Windows x64
Editor and game export
C# / .NET 10
Portable SDK included
TPZ / SHA-256
Matching templates and integrity checks
  • C# / Mono / .NET 10
  • Jiterpreter profiles
  • Explicit WebGL 2/WebGPU distinction
The actual Reckfell Engine editor interface
Reckfell Engine · editor interface

C# meets the browser

JS imports and exports, ES modules, HttpClient and WebSocket connect your game to the web. JSON, SIMD, BigInt and cryptographic operations are available.

Read the guide
Windows x64
Editor and game export
C# / .NET 10
Portable SDK included
TPZ / SHA-256
Matching templates and integrity checks

Single-threaded WebGL 2

The installed variant was checked in Chromium, Edge and WebKit, Debug/Release. It works without COOP/COEP; AOT and native extensions are unsupported.

Read the guide
Windows x64
Editor and game export
C# / .NET 10
Portable SDK included
TPZ / SHA-256
Matching templates and integrity checks

Choose the right package

Multithreaded Mono and WebGPU are developed in separate builds. Use a compatible export template; public availability is listed on the download page.

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Related features

All features

Questions and answers

Can C# run on the Web?

Yes, through Reckfell’s current experimental path. Use compatible editor/SDK/templates; do not generalize older build limitations to this variant.

Is WebGPU the default Web renderer?

No. Installed Web rendering remains WebGL 2; WebGPU is a separate experiment.

Start building

Build and export

Download Reckfell Engine

Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.

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