reckfellENGINE
RECKFELL ENGINE

Build and export

From project to playable build. Export presets, a portable .NET SDK and matching build templates.

Windows x64
Editor and game export
C# / .NET 10
Portable SDK included
TPZ / SHA-256
Matching templates and integrity checks
  • One version number
  • Compatibility and checksums
  • Windows x64 and experimental Web
Windows x64
Editor and game export
C# / .NET 10
Portable SDK included
TPZ / SHA-256
Matching templates and integrity checks

Configure once, build again

Save platform, architecture and packaging in export presets. Windows x64 and experimental C# Web use separate templates.

Read the guide
The actual Reckfell Engine editor interface
Reckfell Engine · editor interface

Matching templates

The manager checks compatibility and SHA-256. Install TPZ packages manually or use the Reckfell catalogue.

Read the guide
Windows x64
Editor and game export
C# / .NET 10
Portable SDK included
TPZ / SHA-256
Matching templates and integrity checks

One version across the toolchain

The editor, API, .NET packages and templates share one version number. Versioned runtime installation supports backups and rollback.

Read the guide

Related features

All features

Questions and answers

Are all targets available?

No. Use published compatible templates; source support and available distributions are different states.

Do normal exports require engine source?

No, when a suitable prebuilt template is available. Custom runtime/dependency changes may require a custom build.

Start building

Build and export

Download Reckfell Engine

Windows x64, C#/.NET 10 and SharpGraph. Free for personal and commercial games.

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QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
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